> LOADING CARD MARKET SNAPSHOT …
[ UX-FIT ] / DISCOVERY ARCHITECTURE
CARD MARKET SNAPSHOT // — · 0 PLAYERS/SETS · SNAPSHOT —
> boot
SNAPSHOTAGE —CARDS 0/0--:--:--
HYPE CYCLE // 0 PLAYERS·SETS · 0 STRANDS · 0 PARTICLES
φ = 180° − atan2(tanh(SHORT/.10), tanh(LEVEL/.25))
SHORT = Δ7D SOLD (ELSE Δ30D / GUIDE) + .03·VOLZ · LEVEL = 3M GUIDE MOM DERIVED
ANGLE AROUND RING = HYPE PHASE DERIVED
ANGLE AROUND TUBE = RISK · TOP HIGH / BOTTOM LOW (12M GUIDE VOL PCTL)
PARTICLE SPEED = SALES/WK · COLOR = 7D PRICE MOVE ■UP ■FLAT ■DOWN
BRISTLES = 7D SALES Z · BRISTLE HUE = SPORT ■MLB ■NFL ■NBA ■SOC ■NHL
━ TRAIL = LAST WEEK'S PHASE (RECOMPUTED −7D) · DIM = LOW CONF (GUIDE ONLY)
ROT 0.0° · FPS 0
PHASE
SORT:
PLAYER · SPORT · CONFΔ/WKUPSIDE
Δ = 7D sold median, else 30D sold, else 1M guide (G). UPSIDE = gem-weighted graded value / raw. ←X = last week's phase. TAP A ROW TO PIN.
DRAG ROTATE · SCROLL/PINCH ZOOM · HOVER/TAP INSPECT · CLICK/2ND TAP PIN · CLICK PHASE LABEL TO ZOOM · ESC RESET
SALES FLOW // SOLDS PER DAY · 60D · GRADE TABS WITH FULL ROW COVERAGE (SCP)—
PLAYER RADAR // —DERIVED PCTL vs SET
MARKET READINGS // CALIBRATION—
SALES HISTORY // SOLDS/DAY + $ VOLUME (7D AVG)—